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Blog

Notes on building video with code: Remotion rendering, motion design, and how the RemotionUI registry is put together.

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  • September 16, 2026

    When a shader beats CSS in Remotion

    We ported four CSS backgrounds to WebGL with Remotion's effects API. Two got better, two got reverted. The rule that sorts them in advance, and the traps that make a broken shader render exit 0.

  • September 1, 2026

    Why your audio visualizer renders a flat line

    Three bugs that made an audio-reactive Remotion component look broken. A demo asset that was secretly silent, a postprocessing recipe that saturates on real material, and a spread operator that quietly turns config into NaN.

  • August 16, 2026

    RemotionUI 0.9.0: 200 components

    The registry went from 108 to 200 components. A full chart set, six caption treatments, twelve transitions, and an MCP server on npm. No CLI upgrade required.

  • August 16, 2026

    Why your Remotion render doesn't match the preview

    Five ways a Remotion composition can look perfect in the Studio and come out wrong in the MP4, and how we caught all of them by auditing 109 previews frame by frame.

  • August 15, 2026

    Why RemotionUI is a registry, not a component library

    A motion component you can't edit is a motion component you'll delete. The case for copying source into your repo instead of importing it from node_modules.

RemotionUI

Production-ready motion for Remotion. Source you own.

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